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Silent Hill: Homecoming Review

Silent Hill: Homecoming Review

By Stephen Heller

Silent Hill has always been renowned for its psychological horror situations, putting the player in control of an ordinary citizen in an extra-ordinary situation and pushing the tension to the brink. This formula is what set it apart from other titles in the survival-horror genre, and while it still retains a similar look and feel , Silent Hill Homecoming throws too many conventions of the previous titles out the window to re-create the same formula.

Homecoming puts players in the shoes of a recently discharged soldier by the name of Alex Shepherd, a soldier tormented by dreams involving his younger brother. Alex heads back to his hometown of Shepherd’s Glen to discover that his brother and father are missing and that townspeople have been disappearing in strange circumstances. Of course it’s up to Alex to figure out exactly what is going on in the town and to find the whereabouts of his father and brother. It’s a decent story that fits in with the Silent Hill universe, with reference to previous games and the movie. Furthermore, it offers a reference point to show how it all fits in together.

Where Homecoming falls short is in the tension factor that has been so prominent in the previous entries into the franchise. The “jump” moments are all too predictable, so much so you can guess exactly when an enemy is going to burst through that gate, through an open window, or just figure because you haven’t been attacked in so long that something is bound to come out now.

On the flip side to that there are also sections where enemies will just continually respawn until you perform an action or move to a certain area of the map to cause a cutscene or an event. It’s a unnecessary move by the developer, it doesn’t increase the tension at all, it just creates annoyance and frustration.

Combat is far too easy in this reiteration of the Silent Hill series. In the preceding games combat was clunky and difficult, but most of all realistic. We were controlling characters who were normal citizens, people who had no weapons training and were not comfortable using them. Alex Shepard is a hardened soldier, and this is reflected throughout the combat in Homecoming. Alex has a range of attacks from quick to heavy strikes, which can be rolled into a deadly combo. Switching targets is as easy as flicking the right analogue stick, and the addition of a dodge command allows Alex to counter enemy strikes. Weapons are not astray throughout the game, Alex will get his hands on a range of firearms ranging from Pistols to Assault Rifles, all fully upgradeable as the story unfolds.

Unlike the earlier protagonists who had poor aim that improved over the course of the game, Alex can pull of precise shots with ease. This makes gunplay too easy for veterans of the series. With Alex’s advanced hand to hand combat and the addition of the dodge function, smart players can handle most enemies with hand to hand combat, saving plenty of bullets for the bigger enemies and getting through unscathed. Homecoming is simply too easy for veterans of the series, even on the higher difficulties.

Homecoming still features many of the puzzles that have made Silent Hill what it is today. Alex carries a journal which records all information found throughout the game which can be referred to at any given time. It’s a handy tool when needing information to solve puzzles, or even just get your head around developments in the story. There is plenty of exploration to be had, and the puzzles you will encounter will keep you busy and on your toes for a while.

Graphically, Homecoming is rather impressive, featuring a lot of nice textures and character models. Enemies show off damage dealt by Alex’s various weapons, and Alex has several animations for each weapon which keeps things varied and looking nice. The enemies look freakishly good, particularly in the Otherworld sections. There can be a few annoying spots with poorly chosen camera angles, but that seems to go with any title in the Survival Horror genre. What is rather annoying is how dark the game is. Even with the brightness turned up on max, your flashlight feels rather useless, particularly in the Otherworld segments of the game. The developer has most likely done this to make the game appear more frightening, instead it’s just frustrating and is a hindrance.

Silent Hill has always been praised for it’s unique musical score. Homecoming is no exception, offering a atmospheric and chilling aural performance from Akira Yamaoka’s arrangements. The music stands out as a little over the top though for the often tensionless moments that the title provides, which is a little disappointment. Voice acting is average at best, it’s not exactly bad, but it isn’t going to stand out as a good performance, especially when compared to other titles in the franchise.

The Final Verdict

Silent Hill Homecoming offers up a decent story with potential to be great but fails to deliver the psychological, tension driven survival horror fans of the series have come to expect. Combat is simply too easy to deliver any sort of challenge, and while visuals are detailed the game just fails to deliver the conventions that have become expected in a Silent Hill title. If this is your first time to the Silent Hill series you will probably enjoy it, but if you are a hardcore fan enter wearily.

Gameplay

6/10

Homecoming isn’t a bad game, it just throws the tension out the window and offers up a sub par experience for the franchise. It’s still enjoyable but is just lacking the same pizzazz the previous Silent Hill’s offered.

Graphics

7.5/10

Detailed character models with real weapon damage make this game very nice to look at. Filters used in the Otherworld segments really suit the mood.

Audio

7/10

The musical score is top notch as expected from the famed Akira Yamaoka, but the voice acting feels phoned in and is pretty disappointing.

Value

6/10 The game is going to keep you busy for hours on end, especially if you want to collect all the pieces of the story. One play through is enough, you won’t be coming back to Shepherd’s Glen for a second time

Overall

7.0/10

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Gaetano 04/05/2009
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Silent Hill: Homecoming News

Silent Hill: Homecoming Unbanned
ICC_06 07/01/2009 17 Comments 9 Votes
Silent Hill: Homecoming refused classification in Australia
Gaetano 29/09/2008 16 Comments 50 Votes

Silent Hill: Homecoming Discussions

[GD] Silent Hill: HomeComing
fattymatty 06/10/2009 440 Posts 11,094 Views
Silent Hill: Homecoming, questions.
Mavis 26/06/2009 17 Posts 227 Views
WTB-Silent Hill Homecoming
beralj 29/01/2009 7 Posts 402 Views

Silent Hill: Homecoming Reviews

Silent Hill Homecoming - 8/10
Cherrona 17/10/2008 24 Comments 20 Votes
Silent Hill: Homecoming Review - 7.0/10
Gaetano 04/05/2009 7 Comments 8 Votes

Silent Hill: Homecoming Videos

Comments

skua
Kudos: 37,490
great review tano mate
Call of Duty: Modern Warfare 2
perin
Kudos: 3,046
nice reveiw gaetano
Killzone 2
Leasha
Kudos: 5,534
I have to disagree.... I felt there was a lot of tension in the sounds, in fact when i got my long awaited uncut copy from the states i couldn't even play it in surround sound- i always felt as thou someone was creeping up on me!
California Games
beralj
Kudos: 1,270

skua said: great review tano mate


perin said: nice reveiw gaetano


If you read the top, it says BY STEPHEN HELLER, so I think he should be getting the credit...
Anyways, I have to give SH5 more credit in the gameplay department. It handles like RE5 and I really like the controls and design in this one (well compared to Origins on PSP anyways...)
But anyways, good job on the long awaited review of SH5! If I had known, I would've offered to do one yonks ago...
Dead Space
GTADude
Kudos: 15,454
Nice review I still think this is worth a look, it may be lacking the feel of other SH games but the musical score and overall Silent Hill-ness still held my attention
Uncharted 2: Among Thieves
heller
Kudos: 3,648
Yeah I totally agree with all your comments...I should get the credit

It's great it's just missing that something that the other games had...

Uncharted Drake's Fortune
LARASMYBIS
Kudos: 5,816
just played this last night, gonna play it again later. as far as i can see its a pretty cool game but i got creeped out at first, actually i was like "hide your fear, dont let it get worse" and then i was just fine, i put it on at 2:00am and then played until 4:00am and it was pretty creepy at early hours in the morning.. but i stabbed them nurses in the face! I was like.. take THAT bitches. filthy scum.
I literally knew nothing about the silent hill franchise, except that i played the first silent hill on ps1, and before playing the game last night, i watched the movie so i knew what i was up against... i must say, the movie goes for a very long time, and has the weirdest ending ever... but it did teach me about the "darkness" and the radio and whatnot.. so meh, i would give this game an 8/10, and that movie..... a 6.5/10...
WET
 
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