Flower - 8/10
As That Game Company released the flow of nearly two years ago there were still many who do not point to the concept, as advocated by microorganism explored stylish water depth and interact with other water creatures. It was pretty woozy and untouchable, but the game was successful in all cases to create a new, relaxing genre (called zen-gaming as the developers themselves), and that is something they have been taken up in the Flower, which is the studio's other product. Or interactive art experience. Or games. Opinions will enough to diverge a bit in terms of the point.
Flower takes its beginning in an apartment, where a lone flower in the window. In what I can only guess must imagine the flower dream be to a large meadow, where the above potted plants are released from a petal. Then travel through the dream-like box, initially without a clear goal. All control is done by tilting and tilting the controller and use the motion-sensitive Sixaxis function, and by holding in any key blow Monday the wind and may even leaf to fly forward. This means that the game can run with only one hand if you like, so that with the other hand can come into the bon-bons, pat the cat or write comments about the game before the review. But it is far from the only thing that may be Flower to stand out from the crowd.
What is actually going to do is to go close enough to the second flower buds to bloom and release a blade, and when you picked up a sufficient number of marked leaves (which are coated with a sheen) to lock up new areas on the map, send until you come to the end and use all the leaves to get a new flower to grow up from the ground. When you are transported back to the apartment where the game started as the new flower pops up, and by selecting the account Monday to the next level. It begins right calmly and seems to contain the most pleasant and ever-green lawns, but when you come to the night the track halfway through the game to start the tone changes and becomes more serious. A clear opponents start to take shape and dangers introduced. When the game reaches its climax as has been known freedom, exercise caution and maneuver through mazes. It's quite cozy.
That Game Company has created a game that breaks conventions of what a game is, and what interactive experiences is expected to contain. Like the demo experiment Linge in Shadows, so be it on a journey whose end is never clear, which in any case I think is refreshing. Not even the credits section follows the standard. Now the Flower perhaps not the most groundbreaking and emotionally rousing adventure, but the people still stand out from the crowd right really, and if you are looking for a quiet time with relaxing music and beautiful, colorful environments, there is not much else to do but to let the wind blow your leaves and concerns of all the world's way.
