Wanted: Weapons of Fate Review

Wanted: Weapons of Fate Review

By Gaetano Prestia

Short games seem to come part-and-parcel with any movie license these days. It’s often that we see movie-games rushed out to coincide with the release of the movie its based on and more often than not the end result is far less than impressive. In a somewhat tragic truth, it’s understandable that these games just never had the chance to be any good, because the developer never truly had the time/resources/ability/dedication. In saying that, is it understandable that Wanted: Weapons of Fate, a direct sequel to the movie, is so terribly short? No, it’s not. However, this title is a perfect example of how length doesn’t necessarily dictate quality and how a movie license shouldn’t automatically condemn a game. That’s not saying that Weapons of Fate is a fantastic game, because it’s far from it. But it is a decent cover-and-shoot game that should entertain fans of both the movie and original comic.

Wanted: Weapons of Fate is a movie-game, even though its release is far beyond that of the films theatrical release and DVD launch. It has the same look, feel and character personalities as the film and while it makes more references to the original comic than the movie does, this is without a doubt a game based on the Wanted movie rather than the original Wanted source material. It should still appeal to fans of the comic though, because it makes notable attempts to make up for the lack of reference to the original story in the film. If you’re familiar with the comic, you’ll recognize particular characters, locations and costumes and while at its core this title feels like (and is) a direct sequel to the movie, it does a decent job of implementing some aspects of the comic book into the experience, which is more than what the movie did for fans of the original.

The game takes place after the movie as you help Wesley solve the mystery surrounding his mother’s death and his fathers past. The Wanted narrative was never all that strong to begin with, but Weapons of Fate really takes the story down to a new low. It’s not that it completely fails, but the fact that you don’t need to know the comics or have seen the movie to understand it represents how shallow it really is. It’s understandable if GRIN wanted to develop a game and come up with a story that can appeal to both fans and those new to the franchise, but the story just comes off as incredibly weak and dull, as if the characters have no real history or purpose. It doesn’t make you want to know the characters, especially Wesley, and this is disappointing considering his purpose in the story.

The really disappointing aspect is that the action scenes represent absolutely nothing. In the comic and to a larger extent the film, each action sequence had a purpose. It had some direction in the story. In Weapons of Fate, you’re merely thrown into a warehouse against a hoard of operatives, only to find out at the end of the 20-minute gun battle that the leader is some dude that is trying to kill you. Had there been some connection between Wesley and that person then it probably would have been far more engaging, but there’s barely any interaction and the whole area feels like a waste.

Thankfully, the gunplay makes up for the shortcomings in the narrative. The gameplay isn’t perfect by any means, but the game makes it worth the time to unlock all of Wesley’s special shooting abilities. There’s a sense of realism in the fact that you can carry limited ammo and weapons and most of the time you’ll be shooting your way through with a handgun, but the actions you can unlock and use make it all worthwhile, especially when you move into an area filled with enemies. GRIN have done a really good job of implementing probably the most important aspect of the action scenes from the movie and Wesley’s special moves definitely add a whole new level of enjoyment to the combat.

The only downfall of the gunplay is the inclusion of a terrible sniper-rifle and fixed machine gun. The sniper rifle is limited in movement and zoom, making it almost impossible to use effectively, and the fixed machine-gun doesn’t allow you to take cover behind the shield while firing. This leaves you vulnerable to oncoming fire, so to heal yourself during combat you’ll have to stop firing, duck, wait for your health to fill back up before firing again.

With all of the old and new special moves put in, none of them are as important (or fun) as the curving bullets ability. There’s a covering system that helps you get through early parts of the game, but once you’ve figured out how to curve bullets you’ll be blasting through areas with ease, which is a lot of fun. You can take cover for a moment before bursting out and taking out a whole bunch of enemies with one bullet and it’s a gameplay feature that has really captured the imagination of the comic and movie.

The great thing about the curving bullets feature is that it has been implemented really well. Once you build up enough adrenaline by killing enemies, you hit the right shoulder button and use the left thumb stick to align the bullet trajectory to the head. There’s a “bullet time” feature as well that lets you move through the area and shoot down enemies in slow-motion, much like in Max Payne, but it’s nowhere near as fun or effective as curving bullets.

Weapon of Fate’s presentation is somewhat of a mixed bag. It has the look and feel of the movie, which is great, but the voice acting is generally terrible and the dialogue even worse at times. GRIN have failed completely to grasp the witty and crude humour from the movie, instead including potty humour and a few rude words that should entertain most five year-olds. Graphically, it doesn’t stand up to heavyweights, but it does an OK job with decent textures and environments. Character design is good and the grainy orange-like effect from the movie and comic gives it a distinctive feel.

There are a few graphical glitches and interiors are sometimes too dark to see what you’re doing. Furthermore, the camera loses the plot a couple of times when moving Wesley round corners or round a pillar in a building. The covering mechanic is a bit flunky sometimes, not allowing you to move to another piece of cover one second, before becoming dislodged and allowing you to move the next second.

The Final Verdict

Wanted: Weapons of Fate is a decent game and that’s it. Fans of the movie will enjoy it for particular gameplay mechanics and its feel, while comic book fans will appreciate certain references to the source material. The story fails and is executed poorly, rounded out by poor voice acting and terrible dialogue. The gameplay can be a lot of fun especially once you’ve unlocked most of the special abilities, but it’s not going to challenge you all that much, even on the highest difficulty.

Gameplay

6.8/10

Some good gunplay elements and the implementation of the curving bullets make the gameplay a lot of fun. The cover system is a bit wonky at times and the game early on involves too much duck and cover and not enough full-on action.

Graphics

6.5/10

A few graphical glitches with some dark interiors. The environments are OK and character design is decent, but there are some aspects of the presentation that successfully recreate the feeling of the movie.

Sound

5.5/10

A decent soundtrack with shoddy voice acting and terrible dialogue.

Value

6.8/10

You can finish the game on the medium difficulty in roughly 7 hours, which is short, but the highest difficult will take you a bit longer at about 8-9 hours.

Overall

6.8/10

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Gaetano 14/04/2009
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Wanted: Weapons of Fate News

Wanted: Weapons of Fate now available
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Wanted: Weapons of Fate demo now available
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Wanted: Weapons of Fate Reviews

Wanted: Weapons of Fate Review - 6.8/10
Gaetano 14/04/2009 10 Comments 6 Votes

Comments

winga26
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The really disappointing aspect is that the action scenes represent absolutely nothing. In the comic and to a larger extent the film, each action sequence had a purpose. It had some direction in the story. In Weapons of Fate, you’re merely thrown into a warehouse against a hoard of operatives, only to find out at the end of the 20-minute gun battle that the leader is some dude that is trying to kill you.



That's a very big turn off in a game for me, I prefer a game to grab me and point me towards a particular way in a story line if games lack that they just become boring and become a bit of a chore.

The curving bullets sound a lot of fun but as you mentioned it needs a direction in the story to back up the game play.

Also very good review Gaetano.
SOCOM Confrontation
skua
Kudos: 28,245
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Thats why I think movie games are a no- go. The devs rush it... Like that fast and the furious game... and lost...
UFC 2009 Undisputed
cheese_man
Kudos: 2,280
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Never heard of this, but if it's based from a movie then it must be crap.
Grand Theft Auto IV
Kerrby
Kudos: 5,565
Mates: 35

cheese_man said: Never heard of this, but if it's based from a movie then it must be crap.



So every single game that is based from a movie is crap. Even though you havn't heard of this game before it must be crap because it's from a movie?
Killzone 2
LARASMYBIS
Kudos: 1,085
Mates: 13
this game is based more on the comics then the movie people... Not saying that Gaetano is wrong.. but, its based more on the comics, it has some material from the movie, but more comic material, this games material can come from three backgrounds.. 1) Comics, 2) Movie.. and the 3rd, they basicly just interpreted stuff from the movie and the Comics and molded them into what a game should have, So don't judge it just because it has the title of the movie.. its more comic then movie base.
Grand Theft Auto IV
Mobe1969
Kudos: 1,991
Mates: 26
Best game I've ever played based on a Movie or TV series is Alias. That was a really good game.
LARASMYBIS
Kudos: 1,085
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Mobe1969 said: Best game I've ever played based on a Movie or TV series is Alias. That was a really good game.



OMG!! i love that game
Grand Theft Auto IV
cheese_man
Kudos: 2,280
Mates: 22

Kerrby said:

cheese_man said: Never heard of this, but if it's based from a movie then it must be crap.


So every single game that is based from a movie is crap. Even though you havn't heard of this game before it must be crap because it's from a movie?



That pretty much sums it up I haven't seen a good game based on a movie before.
Grand Theft Auto IV
Luke4123
Kudos: 24,325
Mates: 1802
Nice review Gaetano!

The only good movie game I have ever played it Quantum of Solace.
Uncharted 2: Among Thieves
djrussell
Kudos: 3,745
Mates: 55
I'm on Chapter 7 now and its taken me about 4 hours (if that)... so almost finished the game (got a promo copy). It's pretty short, but its a fun little game. Unfortunately the same gameplay mechanics are used over and over again, and the new ones that are thrown into the mix arent really that fun (like the turrets - how ANNOYING are they!)

If I had to give this game a score it would be 6.5... the story is ****ing rediculous, the voice acting is lame and it feels like every stage has been paste together, but the bullet curving idea and the duck and cover gameplay keeps things moving along nicely. Oh and the collectables keep me constantly on my toes; not hard, but its nice to be rewarded for finding things.
Uncharted Drake's Fortune
 
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