He has made a fps before, a rather average gamecube game called Geist.... I found the quote where he is talkin about FPS's
"I've always been into first person shooter(FPS) ****games, 3D games in which you can walk around freely and see things from your own point of view.I think it is more comfortable, more natural. We are creatures of habit. We don't look at our feet when we're walking around, and we're always trying desperately to take in the scenery while we're living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you're really there, since I think it's a really natural thing to be able to look around while you're walking. At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspectiveI thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player's character on the screen, we can spend more time and machine power on creating enemies and the environments."
18/07/2008
Melbourne, Victoria