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E3 2008 \ Miyamoto playing Killzone 2 @ E3

Gaetano
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Pretty cool.
18/07/2008
Melbourne
Decklus
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Mates: 1
Awesome, Ive seen him talking before about how much he loves FPS's, he must then lament nintendo's appaling catalogue of them
18/07/2008
Melbourne, Victoria
liam_w
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Haha thats cool. I love seeing different (sometimes opposing) companies being a bit more laid back, like with the Altair costume in MGS.
18/07/2008
Bottom of the Sea
Gaetano
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Decklus said: Awesome, Ive seen him talking before about how much he loves FPS's, he must then lament nintendo's appaling catalogue of them



FPS don't sell in Japan. Nintendo is a Japanese developer. There's your answer as to why they don't make more.
18/07/2008
Melbourne
liam_w
Kudos: 7,206
Mates: 48

Gaetano said:
FPS don't sell in Japan. Nintendo is a Japanese developer. There's your answer as to why they don't make more.


But look at how popular the Wii is everywhere in the world! They may be a Japanese developer, but they sure are doing what they can to get it sold to the rest of the world, and thus, need to cater for the world's needs, not just Japan's.
18/07/2008
Bottom of the Sea
Kjt15
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I always knew Miyamoto was a PS fanboy
18/07/2008
QLD
Decklus
Kudos: 52
Mates: 1
He has made a fps before, a rather average gamecube game called Geist.... I found the quote where he is talkin about FPS's

"I've always been into first person shooter(FPS) ****games, 3D games in which you can walk around freely and see things from your own point of view.I think it is more comfortable, more natural. We are creatures of habit. We don't look at our feet when we're walking around, and we're always trying desperately to take in the scenery while we're living our lives. So, even in these games I want people to be able to get really into the 3D geography, so it feels like you're really there, since I think it's a really natural thing to be able to look around while you're walking. At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspectiveI thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player's character on the screen, we can spend more time and machine power on creating enemies and the environments."
18/07/2008
Melbourne, Victoria
 
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