The developers that make those "hardcore" games (Valve, Epic, Insomniac) will never develop for a console that is a generation behind, which the Wii is. Forget about the motion sensoring, because the shovel ware has shown how much of a gimmick that is. People say that's innovative, but it's not. Euphoria is innovative. I think the thing that a lot of Wii devotees forget is that the power of a system doesn't just dictate how a game looks, but rather how it feels and what's in it. If GTAIV were to appear on Wii, no way in hell Euphoria would have been possible. That's the problem with Wii. If a developer can really use the Wii-mote to advantage (Galaxy is a great example, but it's first-party), then the Wii is for the best. But that won't happen. The Wii is appealing to a demographic of "non-gamers". They've (Nintendo) said it very subtly themselves. Ninty fanboys can't admit it. As we see it, non-gamers are falling into the trap of buying a console with an appalling library. That's what they're basing the gaming industry on, and it's disappointing. My sisters know more about Wii Sports then they do about GoW or Bioshock, probably two of the best games this generation. Wii Sports is fun for 1 week. It's also disappointing that a company has gone from a console with one of the best library's (GC) to a console with one of the worst in the history of the industry (Wii).