Philips today announced an alliance with Ubisoft, one of the world’s largest video game publishers, to amBX-enable Brother’s in Arms Hell’s Highway and Far Cry 2, both due for release in 2008. amBX, which delivers full ‘surround senses’ by allowing developers to use light, colour, sound, rumble and even air flow, will also be patched for the original Far Cry. Further patches for existing Ubisoft games will also be released with the amBX-enabling of additional undisclosed titles to be announced later.
Incorporating amBX in Brother’s in Arms Hell’s Highway will create a huge arsenal of real world effects and experiences using air movement, light and rumble. Variable speed fan effects will simulate wind speed from soldier movement on foot, in the air and in vehicles, as well as punches of airbursts from explosions and object collision. LED light effects will deliver directional light - across a 16 million colour range - to indicate danger, bullet and shrapnel impact and simulate everything from the use of torches in dark environments to full-on explosions. Finally, rumble effects will create distinct tyre and track rumble from different vehicle types, a wide range of weapon recoil effects and the thud and shock of being on the receiving end of a bullet, grenade or bomb. All these explosive amBX effects will be running throughout both gameplay and the game’s detailed cinematic cut scenes.
Using the developer’s tailor-made Dunia game engine, Far Cry 2 will deliver incredibly realistic destructible environments, special effects such as dynamic fire and storm effects, real-time day and night cycle, dynamic music and non-scripted enemy A.I. - all of which will be given the real world treatment through the amBX light, fan and rumble effects.
This alliance deems to be an important one for both game development and gamers everywhere, as it looks to improve the gaming experience dramatically.
Submitted by Gaetano
08/01/2008
7
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