RRRR A IIIII N N BBBB OOO W W SSS IIIII X X
R R A A I NN N B B O O W W S S I X X
R R A A I NN N B B O O W W S I X X
RRRR A A I N N N BBBB O O W W W SSS I X
R R AAAAA I N NN B B O O WW WW S I X X
R R A A I N NN B B O O WW WW S S I X X
R R A A IIIII N N BBBB OOO W W SSS IIIII X X
VVVV VVVV EEEEEEE GGGGGGGG AAA SSSSSSS 22222222
VVVV VVVV EEEEEEE GGGGGGGGGG AAAAA SSSSSSSSS 2222222222
VVVV VVVV EEE GGG GGGG AAAAAAA SSSS SSS 2222 2222
VVVV VVVV EEE GGG GGGG AAAA AAAA SSSS SSS 2222 2222
VVVV VVVV EEEEEEE GGG AAA AAA SSSS 2222
VVVV VVVV EEEEEEE GGG GGGGGG AAA AAA SSSSS 2222
VVVV VVVV EEE GGG GGGGGG AAAAAAAAA SSSS 2222
VVVV VVVV EEE GGG GGGG AAAAAAAAA SSS SSSS 2222
VVVVVVV EEE GGG GGGG AAA AAA SSS SSSS 2222
VVVVV EEEEEEE GGGGGGGGGG AAA AAA SSSSSSSSS 2222222222
VVV EEEEEEE GGGGGGGG AAA AAA SSSSSSS 2222222222
********************************
*Tom Clancy's Rainbow Six Vegas 2*
********************************
*******************
Rainbow Six Vegas 2 FAQ/Walkthrough
For Xbox 360, PS3
Version 1.5 (3/29/08)
Written by Brad Russell "TheGum"
(email at the bottom)
*******************
Version 1.0 - main game is done; guns are incomplete; could need an update in
the near future.
(3/23/08)
Version 1.5 - completed gun guide, fixed Act 5 - Scene 3, and added PS3
controls; thanks to everyone that helped!
(3/29/08)
*****************
Table Of Contents
*****************
Use Ctrl + F and type in the code to easy find.
Section: Code:
1. A Brief Foreword
2. Controls CON2222
3. Starter Tips TIPS333
4. Walkthrough FAQ4444
(Either type the scene name or the code to quick find)
Pic Des Pyrenees
Act 1 - Scene 1: Negotiations A1S1NEG
Act 1 - Scene 2: Ambush A1S2AMB
Old Vegas
Act 2 - Scene 1: Rooftops A2S1ROO
Act 2 - Scene 2: Nightclub A2S2NIT
Act 2 - Scene 3: Garage A2S3GAR
Act 2 - Scene 4: Sweatshops A2S4SWE
Rec Center
Act 3 - Scene 1: Gymnasium A3S1GYM
Act 3 - Scene 2: Arena A3S2ARE
Act 3 - Scene 3: Library A3S3LIB
Act 3 - Scene 4: Chase A3S4CHA
Convention
Act 4 - Scene 1: South Hall A4S1SOU
Act 4 - Scene 2: Exhibition A4S2EXH
Act 4 - Scene 3: North Hall A4S3NOR
Act 4 - Scene 4: Monorail A4S4MON
Theater
Act 5 - Scene 1: Penthouse A5S1PEN
Act 5 - Scene 2: Casino A5S2CAS
Act 5 - Scene 3: Center Stage A5S3CEN
Act 5 - Scene 4: Extraction A5S4EXT
Nevada Desert
Act 6 - Scene 1: Drop Off A6S1DRO
Act 6 - Scene 2: Furnaces A6S2FUR
Act 6 - Scene 3: Refinery A6S3REF
Act 6 - Scene 4: Airstrip A6S4AIR
Estate
Act 7 - Scene 1: Compound A7S1COM
Act 7 - Scene 2: Hacienda A7S2HAC
Act 7 - Scene 3: Showdown A7S3SHO
5. Gun Guide BANG555
6. Author Info / Copyright
*****************************************************************************
* 1. A Brief Foreword *
*****************************************************************************
Well, it didn't take long for this series to wrap it up, after the "cliff
hanger" of an ending for the last game. But to be perfectly honest, I have
no clue what the story of the last game was about. Something about Irena, and
then someone that betrayed us, probably Gabe. But I didn't quite see the
connections in the plot, probably because I don't have the story of the first
game down.
But other than the plot holes in my mind, and the obviously cheese for a plot
of this game anyway, the actual gameplay is nothing new. It's basically an
expansion pack for the last game, as nothing new is done and it just seems like
more of the same. Granted, this and the last game are great at what they do,
which is tactical, squad-based shooting.
Game Informer says it best. Something like "you don't stop eating your favorite
food because it's the same." That's what you will feel like after you play
this game. Tastes great, but it's nothing new.
TheGum.
PS - Unless I've just overlooked it, it sucks that there are no subtitles for
this game. That could have helped me not understand any of the early story.
So feel free to change the sound options.
*****************************************************************************
* 2. Controls ( CON2222 ) *
*****************************************************************************
XBox 360
--------
A - team move; use
X - reload; hold for weapon options like ROF and silencer, also laser sight
B - throw grenade
Y - change gun; hold to change to pistol and to change grenade
RB - change vision; hold for menu
LB - tag terrorist; hold to sprint
RT - fire
LT - take cover
RS - look; click to zoom
LS - move; click to crouch; click while on rope to turn upside down
DPAD - team orders
START - pause menu
BACK - change ROE; hold for mini map
PS3
---
*Thanks to soadfreak118
START-pause the game
SELECT-shows your objectives and changes ROE
RIGHT STICK-zoom
LEFT STICK-crouch
SQUARE-reload & hold to see the options like go silent and stuff like that
TRIANGLE-switch weapons & hold to switch grenades
X BUTTON-the command button like "climb" and stuff like that and moves your
team
CIRCLE-throw grenades
D PAD-team commands
R1-fire
L1-take cover
L2-sprint
R2-thermal and night vision
*****************************************************************************
* 3. Starter Tips ( TIPS333 ) *
*****************************************************************************
#1. Please check the controls - It's in the pause menu under options, and
the section above this in my guide for you 360 owners. You need to know the
Rules of Engagement (ROE), Rate of Fire (ROF), commands for when your team has
orders, and the various other dual functions for the many buttons.
#2. You have options for your assault - Not only do most rooms with enemies
have two doors, some even have alternate approaches. Some may have skylight
points to rappel, some may have windows to shoot through, and not to mention
the many options for going through a door, such as flash, frag, and breach.
#3. You have two teammates, and you are not them, thus, they are better suited
to enter the unknown - So if you don't know what is around the corner, send
your friends ahead of you. Even if you think the area is clear, send your
guys ahead of you anyway.
#4. Would be #1, but by now you better realize cover is a little important -
Yes, stay behind cover as long as you can, pop out to shoot and return to the
cover. If you are under fire, go hide, it's that simple. The new sprint button
helps a lot too.
#5. ACES high - The new ACES system, which is the same as any RPG leveling up
scheme, will let you gain new abilities and items as you progress. You will
probably use more long range attacks, so your Marksman rank will advance
quickly. Assault and Close Quarters points are harder to get, but with some
attention you can focus on those too. The point is, you get new stuff for
getting higher ranks, so it's up to you what you unlock.
#6. Mix and match - Part of all the items and things you unlock, you can
use different combinations of guns and attachments. So for almost any gun you
can put on a nifty scope. And in this game you can change up your armor, but
pay attention to how much mobility you sacrifice for protection.
*****************************************************************************
* 4. Walkthrough ( FAQ4444 ) *
*****************************************************************************
Tom Clancy's Rainbow Six Vegas 2
You start by making your own character with the limited customization options,
so have fun with that.
Start a single player campaign at the normal difficulty and we're off.
================
Pic Des Pyrenees
================
Act 1 - Scene 1: Negotiations ( A1S1NEG )
-----------------------------
Just walk down to the room and talk with your buddies. After that, go through
the doorway on the other side to get on the catwalk. Go toward the next
doorway, but stop and wait for your gun to pop up and then take cover by the
door. Peek inside, lean out, and shoot the guy in the head. Tell your two
new friends to regroup and go inside.
*NOTE: I can't stress this enough, DON'T press any buttons if you don't know
what they do. And you have a controller setup in the options menu if you need
that.*
*NOTE: If new to the game, keep an eye in the lower left corner of the screen.
The commands shown there correspond to buttons on the D-pad, and only when
your team is either on a door or doing something else. So if as you are reading
you ever feel lost, look down there and that might help.*
Go up the stairs and snake cam the door. Tag both enemies and press up on the
D-pad to send your team in; the one guy should kill both easily. Look out the
window on the left to see Alpha Team breach and then proceed down some steps
on the other side of the room. Then follow the path out a door and then take
cover on the corner of the wall. There are two enemies in plain sight that you
should try to kill quickly, and then two more that will show up; team use is
optional.
*NOTE: If there is one button you new guys need to know, it's the send team
button, which is A on the XBox 360, and I'm guessing X on the PS3. Always use
this to send your teammates ahead of you. Better them than you.*
Hop over the gate and go up the path. When you get to the door, go around the
back to find another door. Put your team on this door, snake it, tag the bad
guys, and then send in your guys; maybe try to help, but you may end up hitting
your own, so probably don't, unless you come in through the other door if you
want to. Inside you will find a shield or two, but I don't like it.
Go through the door and in the hallway you will hear more chatter. Stack your
team on the door to the right and snake the door. Notice the window on the left
side of the room. What I want you to do is go to that window and start firing,
and then send your team in with a frag or flash (change rules of engagement
settings, which is a button you need to press). Or you could send them in first
and you attack second, so take your pick.
After, go up the stairs, open the door and pick off one guy on the other side
(snake the door first if you must), and then take cover at the corner. Notice
that you hold the reload button to change the rate of fire, so change to a
single shot burst and try to kill the enemy that far away, or use your friends
to help you if you must. And you can switch guns to use the scope on the
Commando if you like.
Get your team on the rappel hooks on the railing and then you get on. Use the
commands to send them down and then let them breach first, you follow after the
dust settles. Go into the hallway to hear that there are three doors into this
next room. Go around to the right and put your team on the door. You can just
straight up send them in if you like, or you can go around to the opposite
side, snake the door, tag the two bad guys in this computer area, send your
team in, and then enter from this door yourself. But again, they can handle
all of this themselves.
Out on the walkway are rappel lines going up, so go up. At the top, proceed
to the concrete block on the corner and take cover behind it. Peek around
the corner to see two guards that you should be able to take out with headshots
if you feel like it. Then go through the next door and use your nightvision up
a staircase, but at the door with the bomb you can turn off the vision. Have
your team disarm the bomb.
Inside, you are forced to watch a sorta scene from the window, but be ready for
the moment you get control. Shoot any bad guys you see, which is anyone who
isn't a hostage, and then set your team to attack mode (change rules of
engagement). Crouch and go around the corner and down the path to find the
small steps that let you enter the ground floor. You can send your team down
there if you like, go with them, or just stay up high and pick off all the
enemies you can. The room isn't clear until you hear chatter, and you can
press up on the D-pad to check your little radar.
Once the place is clear and enemies stop appearing, go down there and through
the doors to find an ammo crate. At this green box you can change more than
just your guns, you can also change your ammo and clothes. I would advise
swapping the Commando for the Scout sniper rifle if you want, or for whatever
else you may prefer. And having even armor and mobility is good too, or favor
armor if you want. It's really all up to you. When done, quickly send your team
through the doorway and then follow.
Act 1 - Scene 2: Ambush ( A1S2AMB )
-----------------------
Take cover behind the concrete block and kill the one enemy you see. Send your
team to the steps that lead down to the tower thing, and where they will be
covered from the enemies on the right. Then you go to the corner of the wall
next to the metal tiles and use your sniper rifle to aim up high for one enemy.
Then look as far across the open area as you can for more enemies to appear
between the two buildings, and there will be quite a few.
Once you think all is clear out here, rally your team and go right to enter
the building. Watch out for the enemy that is most likely in the stairway, so
have your team go in first. Don't go up the stairs as there should be one more
bad guy up there. Instead, stay on the ground level and go to the door down
this hallway. Put your team on it, snake it, tag both snipers up on the roof,
have your rifle ready, send in your team who will probably be of little help,
and then you kill both of the enemies. Now go up the stairs, stack on the door,
and send your team into the top room to kill that one enemy.
Now go to the doorway and look to the left for a door. There are two guys in
that room, and two more further down the hallway. The two guys in the room
cover the door, so it would not be wise to just open them. On the other hand,
the two guys in the hallway have a turret. You can go it alone and use cover
to kill the gunner and the guy by the vending machines, and then send your team
into the room after you snake the door on the other side to see if the bad guys
moved away from the door.
After all that, go up the stairs and to the door. The next part is tricky, and
tricky because you don't have many options or much cover. You'll need to
quickly go through the door and set your team to cover on the strange wall
that has glass and both low and high cover. Make sure your team is in attack
mode as you engage the enemies that are all over the place. Your primary
concern will be any enemies that try to rush your location, so either toss a
few frags around or just keep your eyes open. No pure strategy, other than
stay frosty and don't die. For the enemies stuck behind cover on the ground,
just send your team to various cover until they are safe. And don't go into
the building just yet. Switch silencers off, which is done through the same
way you change rate of fire.
Before you enter the building from either doorway, just know that there will
be a good group waiting for you. You can send your team to the doorway on the
right as you take cover on the left one. Either you or your team toss in a frag
and then send them in. Go to the checkpoint and take out the few enemies in
this room, sending in your team if you are unsure if it's clear.
The last thing you will do is send one guy to disarm the bomb. When you do and
once he is done, you will be ambushed from above. You can try to lay down
smoke, but you will probably fumble with the buttons. Just take cover behind
the column, wait for the windows to open and reveal turrets, kill both gunners,
and then finish off whoever is left up top if your other friend hasn't already.
And that is the end of this level.
=========
Old Vegas
=========
Act 2 - Scene 1: Rooftops ( A2S1ROO )
-------------------------
As you are in the copter, feel free to get new stuff, but no reason, although
you can swap your first gun for the MP9 if you want, but that's just for to
try it out. And if you can understand what they are saying, good for you.
Go around the corner and up the ladders. There is just one enemy patrolling
the top area, and there is a door under the walkway to give you an alternate
route, but it's just one guy. Go into the hallway and note the two enemies
through the window of the other room. You can just shoot them, stack your
team on the door to the left, or a combination of the two.
*NOTE: Don't forget to silence your guns too, and you'll know you're not if
there aren't big silencers over your and your teammates' gun barrels.*
Proceed until you hit the part where someone tells you about the windows on the
outside of a room. You can just send your team into the room as you take out
the guy on the the walkway by the windows, or you take the guy outside with a
silenced kill and help as your guys infiltrate the room, but there are only
two guys in the room, so don't overthink it here. Now go to the walkway and
up the ladder. There are two visible guys out here that can be sniped as they
patrol, and then two more will appear, so snipe them too.
*NOTE: Yes, you could have cleared out the top area and then rappelled down
into the room your team just cleared, but again, let us not overthink that one
room with just two enemies inside. You coudl have also left the room by the
door on the side, but then you would be in the low ground and the snipers above
you, so don't do that either.*
After that, go around to the left and down a ladder. In the open area, go left
and you will see two rappel points: one through some glass on the roof, and
the others on the railing. You should first look over the railing and down
below to see if there are any bad guys down there. When ready, have your team
breach through the railing, you rappel through the roof point, and then all
of you take cover from the enemies in the other room. Toss a frag or two
through the doorways and advance, but watch the window rappel points as an
enemy or two may have slipped outside and will use those ropes. Just clear out
the room, go outside, clear any enemies, and make your way down to the door
at the bottom.
Go through but watch out for the fan on the wall as the enemies can shoot you
through it. Stack your team on the door on the left as you go around to the
door up on the right. Snake the door, tag both enemies if you can, and then
choose for either you or your team to go first. Basically, if you go in first,
you'll just be a decoy and you should immediately pull back as your team clears
the room out. Up the stairs and through the door to a checkpoint.
Act 2 - Scene 2: Nightclub ( A2S2NIT )
--------------------------
Go out and kill the one guy on this roof. Go left to the railing with your
sniper rifle in hand and snipe the guy or two on the rooftops below. Send your
team down and follow them. Watch out for enemies on the rooftops and anyone
coming from the left walkway. Move down the path with your team and peek around
the corner to see one or two enemies. The next area is just you either inching
your way up onward and up the steps, or just sending your team into danger to
move on quickly. Pick one or the other, kill the enemies up top, and proceed.
When you go through the door that leads to a long walkway, on the left you'll
see enemies holding a hostage through a window. You can attack now or wait,
but if you wait you can go up the ladder, send your team down rappel points,
and you'll get the jump on the enemies; you can even stay up on the roof and
cover your friends if you want.
After this quick fight, go right and make your way to a door. Stack your team
on it, snake it, and tag two enemies. Meanwhile, go back through the kitchen
and go left to get to another door. Snake it to see the target you didn't tag,
but you can't tag him as you are only allowed two tags if you didn't realize.
Send in your team, and then open the door to help out. Make sure your team is
in attack mode and then go to some cover.
On this upper level you can look left to a bar and you should see a group of
enemies, so toss a frag over there. Stay with your team and pick off all the
guys up here. When this level is clear, go right and send your team toward the
top of the stairs. You can go to the other side of this opening and pick off
enemies, or you can attack from anywhere up here. When things are quiet, go to
the top of these stairs, send your team down to some cover, and be ready for
two more enemies to pop up at the opening directly in front of the steps.
Go through this opening and send your team to one corner as you take the other,
well, you just take the left corner is probably best. Enemies to pick off on
all sides, but just a few. Send in your team to cover if you are unsure of
the coast being clear; should be deja vu for anyone who played the first game,
just more purplelier. When all is clear, cross the room through the door.
Act 2 - Scene 3: Garage ( A2S3GAR )
-----------------------
*NOTE: If anyone gets stuck here, feel free to reload a checkpoint, or see
how far you can go one man down.*
To start off, just send your team either behind a car or a column. Keep looking
down the way for anyone and try to take them out. The idea is to move your
team from side to side, advance them, and all the while you move behind cover
on their tail, but never be right with them. When you get to the end of this
path, there will be more enemies and a turret on the left. Just send your team
into cover and then take out the gunner, quickly. Handle the rest and move
on.
In the short hall, take cover on the corner and wait for an enemy to appear.
Kill him and his friend. Stack your team on the door on the side, breach it,
and after it's clear you should call them back. Either wait for the enemies to
come to you, or go send your team behind cover in the open and take them out.
After that, go to the left side and through the opening into the construction
site, but be ready for maybe one bad guy at first, and then more. Just retreat
behind cover, maybe those orange barriers on the road, and pick them off one
by one. When ready, move up and send your team behind cover, then you go left
and up into a trailer, crouched. Go to the window and look up for a sniper on
a roof. Get your cursor over him and pop up for a quick kill.
Then, advance your team further along the cover, but stay in this mobile home
thing. More enemies should appear on the ground near where the sniper was, so
pick them off too. Keep advancing your team, there will be more enemies even
further down in the next area, and then a gunner in the last home before you
finally reach the doors, and there is a sniper up to the left. Go through
the doors and in to end this segment.
Act 2 - Scene 4: Sweatshops ( A2S4SWE )
---------------------------
Go to the door, snake it, quickly tag the two enemies, and then send your
team in. If you aren't quick enough, they will kill the civilian and you
lose. Go up to her and after she is done talking, tell her to hold. Then
quickly send your team to the door on the wall nearby and tell them to breach
and clear. Follow behind them and just kill anyone you see as you guys move
through this loading garage. You will need to stay frosty as the enemies here
have many places to go. Just watch out for the gunner on the street and you
should be fine.
Once all is clear, go grab the girl and make your way to the gate. Tell her
to open it and then she will go to the next door, and that is your cue
for you and your squad to take cover near the door. You can kill the guy
immediately and then storm the room, just watch out for the enemies inside.
When this small room is clear and the warehouse area, go left a bit to find the
doors leading into the next room where you will be close to the hostages.
Either send your team storming inside, or snake and tag the two bad guys
quickly.
With the family reunited, go through the next door and first visit the green
boxes in front of you. Then stack your team on the doors near the boxes and
snake the door. You should see two enemies, one coming from the ladder, so
tag both. Exit the cam and then go right, and make sure your silencers are on.
You will enter from this door and they will come in from their door at the
same time. As soon as they are dead, have your team stack up on the door on
this ground level as you go up the ladder. Send them in guns a blazin' and then
you enter from the top. Kill any enemies you see and everyone should be focused
on your teammates below. With you in this office up above, go over to the
window on the right and start picking off enemies wherever you see them. Maybe
toss a frag into the small room on the right. Move your team ahead into that
room and through it if unsure of whether all the enemies are dead.
Go outside to kill one enemy by a truck. The loading bay area, which is the
only way you can go, has a few enemies and one gunner. Attack from the right
and just move your team around from cover to cover until you hear no more
gunfire. Then go through the doorway to be at the final room. There are two
doors that lead into the room, and then one at the back that will lead to
windows. There are only three enemies inside, so you can just snake the door
on the right, tag the two enemies by the civilians, then you go around the
back, send in in your team, send them in, and then maybe you kill the one
bad guy by the windows if you can. After that, simply evac to the chopper
and level complete.
==========
Rec Center
==========
Act 3 - Scene 1: Gymnasium ( A3S1GYM )
--------------------------
Be sure to mod out your guns, and I still say keep the sniper rifle, and then
go with the MP5N again.
Start by taking cover and pick off the closer enemies with your primary gun,
and remember you can shoot through light cover. When your team finally drops
down, send them to cover and keep them on aggressive. Keep an eye way down
the path to see rappel lines and snipers, so once the area near you is clear
you can pull out the sniper rifle and go to work on them. Move your team up as
you clear this area up and then watch out for anyone left up high as you
approach the steps.
Stack your team on the door, snake and tag two enemies, and then go left to
start attacking from the window. When attention is on you, send in your team
through the doors. Clear out the bottom and top and then come back outside.
Check the van and then go back in. Swing around the right and stack your team
on the top door and then snake it. Tag the first enemy you see, and look to
the right for a moving target and tag him too. Now you will enter from the
bottom door, and do so as you send in your team up top.
You will have just one guy when you first enter from the lower level, but one
or two may appear. So after you enter, go right and up the stairs to rejoin
your team. Remember, move them ahead of you always. Just go to the stairs on
the opposite side of where they came in, and set them behind cover at the top
of these steps. You're in the spot if there are enemies firing at you from a
long strip of floor. Move down once it's clear and keep moving your team
before you move. When you get to the other side, you can go up the steps here,
but watch out for any surviving enemies at the top.
As you round the corner with the checkpoint, there are two guys behind some
broken vending machines as civilians flee. Move your team up as far as you can
by those machines and set them behind cover so they can attack enemies that
come from the right. Kill them and move on. In the stair well, you can stack
your team on the first door you see. Snake it and tag the patrolling enemy,
then go down to the bottom door. Turn on the nightvision and send your team
through up above, then you go in through this door and kill the one enemy on
your level. When they clear the upper area, regroup and go through the door.
*NOTE: At any point, feel free to grab a shotgun or anything else. You can't
really go wrong, but for the next couple of parts you don't need a sniper rifle
at all.*
At the next door you can snake it to see a patrolling enemy. That should be it,
and you will notice a big rock climbing room on the right. Go left all the way
and enter through this door. If you can quickly get your team up the ropes,
that would be great, otherwise you must fight enemies up high while you are
down low. Watch out for a glitchy enemy that might be able to shoot through
walls and give you grief. Keep watch of the rappel lines for descending bad
guys and pick them off easy. When the coast is relatively clear, you should
go up the ropes on the left yourself, press the go to button go get your team
up with you, and keep an eye out for enemies on the third level. After a few
are dead, go up to the next level and clear it out just the same. Once all of
that is done, go through the doors.
Act 3 - Scene 2: Arena ( A3S2ARE )
----------------------
Go around the corner and visit the green box for more supplies. Feel free to
try out anything you like, and the SCAR with a scope is pretty good, and you
may want to keep a shotgun. Then stack your team on the door and send them
through for one or two enemies. Take the steps to the lower level and then
snake, tag, and send them through to kill two enemies outside. Then quickly
send them to cover as they attack guys in the open. Take them and yourself up
to the steps nearby and follow the path to a bridge, where your team will fight
enemies in a room, cross the bridge, and checkpoint.
Now, go up the steps on the left and snake and tag through the door; should
only be two enemies up here, but I've seen four, so don't be surprised, and
if so you should change your attack plans. Then you will go down and stop at
the first door you see. Snake it and watch for the shotgun enemy lurking
around the tables. You will open the door, toss in a frag to get him, wait for
the targets up top to move, and then send in your boys up top to clear them
out. Then tell them to take cover near you as you look down the ways for a guy
in a riot shield, to whom you should throw another frag.
Go through the door, down some steps to a pair of rec rooms, take the one on
the right with the steps, go through the door, and then swing your way around
to a set of doors. Go through and set your team behind the cover of the plantar
nearby as it's all you got, and then try to pick off the enemies up high in
the windows of the arena. Peek around the left side of the plantar to see many
more enemies at the doors. You can try to pick them all off yourself, but you
should send your team to the cover of a police car, and then poke your head
out to kill some guys. Move your team up and into the arena in case of any
survivors, and then go around to the right.
Set your team to ready the explosives, stand back, and then follow and watch
the sadness. Turn around and take the door by the beer stand. Look to the
left for a doorway. Stack, snake, tag, and watch as one enemy enters and leaves
the room. Give him about five seconds and then go around and down the corridor.
Wait for him to patrol again, kill him, and send your team through as soon as
you can. Then go through the doors on this side to help them out. Set them
behind cover and watch the other door in the corner for maybe one more guy to
come through.
Take that door and watch out when going around this corner. You may be better
off just sending a frag at the shelf on the corner to kill the enemies waiting
for you. After they are dead, go stack on the door. You can snake it and maybe
tag an enemy you can barely get your cursor on. Send your team in, follow,
and set them behind cover that is sorta in the center of this warehouse area.
You need to watch above you for rappel lines to drop, so you can just stay
by the entrance door if you want. Move them around, send them up the lines or
the stairs to make sure all is clear, and then take the door on the lower
level. Go through the double doors for decontamination.
Act 3 - Scene 3: Library ( A3S3LIB )
------------------------
Start off by using the ammo crates near you to get a sniper rifle and a put
on a good scope. When you start moving up, enemies appear all over. Just send
your team to cover, you take cover somewhere else, and just make your way up,
same as you did at the garage. Just take your time and move your team ahead of
you, it's really that simple and your shooting is optional. Make your way to
the steps on the left and follow the walkway to the open doors, but watch up
high for enemies to appear on the bridge in the center and through the windows.
Clear them out and go through the doors. Make your way to the bridge, watch
for an enemy on the roof, and cross the bridge.
Once your reach the checkpoint, you will notice a room you must enter that has
three points of entry. Ignore the one door on the left and look through both
on the right side. Stack your team on the bottom door, tag the one enemy you
see patrolling, and then you go to the door above, but DON'T snake it or else
the enemies will move. Just take cover by the closed door, looke down to see
the tagged target move, send in your team when the red marker is all the way
left, and after you hear your team start attacking, that is your cue to open
the door. You will stay behind cover and shoot whoever you see, most likely
just one target behind a thin cubicle wall. Move your team to the other side
of the bottom level and that should be it.
Go through the door to run into an ammo crate, so just refill and keep the
sniper rifle you got. Go through the first door near the crates and then
snake the closed door to see two enemies talking under some steps. Tag both and
stack your team on this door. Now, you can go all the way around and up the
stair case to get to the roof, but you can't see anyone. So instead of going
up the stairs on the other side, just snake the door up the small steps that
has the sign "Workstations" above it, and you should see one patrolling guard.
Wait for him to be walking away from you, then send in your team, and after
you hear gunfire, that is your cue to bust in and take him out, if your team
doesn't kill him first.
Now, you can send your team toward the middle of this library and this will
spawn all the enemies to show up. From there you can got the roof and start
sniping if you wish, or just stay with your team and snipe from down here; you
don't even have to snipe at all, just use your gun to blast enemies. The only
guys you may need to snipe are the riot shield enemies, or just blast at their
feet with any gun. Just stay behind cover, move your team to the center, and
soon you will hear talking over the radio. After the fight, just go to the
other side of the room and through the doorway.
Act 3 - Scene 4: Chase ( A3S4CHA )
----------------------
Go to the end of this building for an ammo point, and use it to at least refill
your ammo. Then just go out the doors for a quick scene. Go right and take
cover behind the railing wall as you take out the few enemies. Before you step
into the parking lot, you should know that once you do enemies will spawn, so
you shouldn't go too far into the cars. If you'll notice there are two plantars
near the place where you took cover and they face the little booth in the lot.
You should set your team behind the one on the left, then you step into the
parking lot so that enemies spawn and the destination marker moves, and then
you take cover behind the plantar on the right. If done correctly, you can
snipe the snipers on the roof without them seeing you, and you can even hit
some of the other enemies on the ground. And for moving through the lot, just
send your team up and up until you are convinced all the enemies are dead.
Take the alleyway on the side and you will run into Miguel, but don't follow
him through the fence doorway as there are enemies waiting for you. Just toss a
frag through the door, or some smoke if you feel like doing that, and then pick
off enemies from the cover of the doorway. Go through and move your team ahead
of you in case of surviving terrorists. Go around the next fence to be in
someone else's backyard for another quick fight, and then again in the next
backyard. Then you'll need to toss a few frags into the alley full of
construction equipment, use the little cover provided, and pick off the
enemies in your way.
When you reach the checkpoint right before the junkyard, be ready for an enemy
up high. Not much cover throughout this mess of a place, but if you keep moving
your team in front of you, as you've been doing all along, you should have no
problems. Don't move anywhere unless you team has been there first, which is
the rule all the time. Take the limited cover where you can, watch out for the
enemies up high when you get close to Miguel, and then approach him to end this
act. Oh yeah, and watch out for when he pulls the gun (you are supposed to
kill him).
==========
Convention
==========
Act 4 - Scene 1: South Hall ( A4S1SOU )
---------------------------
Keep the same sniper rifle and whatever setup, with frags and smoke on backup.
I'm using the SCAR with a x6 scope and all seems to work well. But again, it's
up to you what you want.
To start the level, you can either take the rappel points on the side, or take
the stairs. Doing the rappel approach takes you right into the action. Taking
the stairs doesn't give you much of the element of surprise, but you do get to
attack from the high ground. If you can tell, I say go down the stairs and
take the high ground. You'll need to watch for enemies from the side on your
level, but keep firing on the guys down below; make sure your teammates are set
to Assault mode.
After the fight, make your way to the ground floor and be ready for a few
remaining enemies as you near the destination marker. Peek around the corner to
see an enemy and try to snipe him, and then send your team ahead of you. You'll
then enter the convention hall where it plays out just like many other fights
you've had, where you send your team up behind cover, follow close behind, send
them up, and repeat until you reach the next marker. It should be easy by now,
and you should know that you're input with the fighting is limited.
At the next marker, use the outfitting boxes for more ammo, and then be ready
for a fight around the corner. Toss a frag at the riot shield guys, and then
just move your team up until you kill all the enemies. Around the next corner
you hit a fork in the road. Both sides have a few enemies, so send your team
to cover on one side and you take the other. Either snipe or frag the shield
guy on your side and kill the other, and then go help your team on their side.
Advance with them and get to the foot of the steps. As you send your team to
the top of the stairs, watch the skylight for two rappelling enemies and get
them before they drop.
Join your team at the top and look to the right for any enemies hiding. Send
your guys to the corner of the wall looking over the long stretch of open
floor and then you go up the steps that are blocked at the top; if you go up
as far as you can you will have some cover, but you can't go all the way up.
From this perch, snipe all the enemies you see and the turret gunner way up
to the right. Advance your team along the debris and cover them. Join them and
keep sending them first as you move along. Then go through the door.
Act 4 - Scene 2: Exhibition ( A4S2EXH )
---------------------------
Use the outfitting boxes to get more ammo and move through the door. At the
bottom you have two doors. You have many options here. First, I'll let you
know there is one enemy by the right door, an enemy by the van, an enemy by the
steps near the van, and a turret gunner you can't see from these doors. You can
go silent, set your team to Infiltrate, and then by yourself slip out the door
on the right for a silenced kill. Then go around the truck and try to snipe
the gunner. Then call your team with you and take out the rest going in Assault
mode.
After that, go send someone to the van. Now go up the stairs by the van and go
through the first door you see. Stack your team on the door in this tiny room,
and then you go back out onto the walkway and follow it to another door. Snake
the door and tag the patrolling enemy and another one on the other side. If
you'll notice, there is a barrel near one guy that you can blow up. You'll want
to send in your team when the patrolling guy is going away from the door where
your team is, and then you go in and target the barrel. Then clear out the
lower level.
Stay on the top and take the path next to the office up here, and snake a
door to see two dudes right next to the door. Stack your team and notice the
option that has the exploding door (should be the left option). If you had
never used that one, it will set a charge on the door and hit anyone near it.
Then quickly send your team behind the box on the left as you take the box
near the door, and look to the doorway across the gap for two guys to run out
with incendiaries. Kill them and anyone on the ground; aim for the feet of
the shielded one.
Again, stay up top and go through the next doorway. Send your team to the small
cover of the railing by the wall, and then you start picking off targets on the
ground. When things seem clear, send your team onto the bridge and they may
find someone. Get to the other side and you'll reach the next marker.
Snake the door and tag the one patrolling enemy. Use your silencer and open the
door as he has his back to you. Go down the hallway and snake the door on the
left. From here you should tag the enemy on the left and one of of the two
up on the balcony to the right. Now, you can either have your team set a
charge on the door on the right, or send them through the door on the left and
then you enter from the right. Either way, clear them out and then you need
to get on the ground level. Go down the hall on the left with the outfitting
boxes, but ignore them and peek around the corner for a hiding enemy and then
one more to run out of the room.
*NOTE: Snipe kills from here on out mean your gun that isn't a sniper rifle,
just use the scope and maybe even change the ROF to one bullet. Don't forget
you can press up for a Thermal Scan of the area near you whenever it is ready.*
After all the guys are dead, feel free to then use the boxes. Go into the
security room and use the monitors. After that, go silent and return to the
ground floor and then take the double doors. When at the wooden wall, snake the
door on the right and tag the one enemy. Then stand behind the door and just
wait for him marker to get real close, and when he is going away, open the door
and kill him quietly. Leave your team somewhere and go to the edge of the wall,
peek over for an enemy standing, and quietly kill him. If you'll stay behind
cover and look to the right, you'll notice a patrolling enemy. You should wait
for him to turn away, switch to the other side of the opening, and kill him
when he is walking away again, although he may just be unable to see you from
this range.
Bring you men with you and make sure they are on Infiltrate. Go around the
corner to see two doors. Snake the one on the left and tag two guys. You can
then go all the way to the opening on the right and try to see another enemy
nearby, but he's hard to see. Either way, send your team in through the door
and then be ready for anyone else from your end. Go to the marker. Peek around
the next corner and wait for a guard to be looking away, then pop out and
quickly snipe him with the scope on your gun. Then go around the corner and
kill one last enemy by the pool tables.
Then go up to the right, and take the door on the left to be in a wooden area
with some steps. Go up and take cover by the doors. You can just burst out and
fire on anyone, or you can quickly tag some targets and do it like a pro; but
either way works if you got the skill. Just a few enemies and when you hear
your character talking it is clear to go to Dennis. Disarm the bomb and take
cover by the boxes that look the way you came in. A bunch of enemies will
enter, and they will use smoke. Quickly turn on your thermal vision and start
picking them off, and even toss a frag or two. Oh yeah, make sure your guys are
on Assault, in case you didn't do that yourself. This is just a long gunfight,
and if you stay behind cover you will do fine, so long as you are good with
headshots of course.
After that, you can take off your silencers and go back the way your came, but
be ready for three enemies near the pool table area; a thermal scan helps.
Do know, you can kill enemies through the sheet walls, as well as most other
cover in this area too. Then go around the corner for a few more enemies, and
the rest of the backtracking is more ene
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