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Heavy Rain - What does it bring to gaming?

Quantic Dream's cinematic adventure is not your average video-game. Heavy Rain is a game that sets out to test your morality; the purity that defines our very existence. Sound a little too "heavy" for a game? Well, it is, but only because we've never really experienced it before. There have been a few that have tried it in the past, and moral dilemmas are no stranger to the gaming medium. But Heavy Rain takes it to an entirely different level.

We have to ask a simple question when considering the experience Heavy Rain offers: Is this realism, simply portrayed in a virtual and fictional world: a social experiment? Or is it just a game?

How exactly do you separate realism from gameplay? Is it possible to even combine the two? We can say a game offers "realistic" graphics and "realistic" gamelay, but what exactly defines realism? Have we really seen a game that offers an experience so undeniably close to real-life? And is realism in a game limited to the actions of the characters and the world they live in?

Heavy Rain - What does it bring to gaming?

Well no, it isn't. And even Heavy Rain proves this. All this talk of realism in Heavy Rain isn't necessarily hyperbole, but realism in reference to gaming has expanded so much that it's actually quite difficult to measure. What Heavy Rain does do is offer a true interactive story with genuine moral dilemmas: it asks real questions we ask in real situations. The execution might lack the realism, but the response is what ultimately dictates the realism.

Heavy Rain definitely takes storytelling in games to a completely new level. The script for this game would have to be enourmous, considering the different branches of plot that can be accessed, depending on each gamer's decisions throughout the experience.

There is a narrative at the very core of Heavy Rain. There is one conclusion and ultimately one path. You can either choose to take the path, or alter it however you see fit. What it comes down to is you're going to eventually end up in the same place as everyone else. But that doesn't mean your decisions don't matter. Character's have emotional impact on the story and your own decisions, and literally everything you do affects how you reach the final conclusion.

If Heavy Rain does one thing perfectly, it's reinvent the adventure genre fittingly for the current era of gaming. This generation has seen a growth in narrative-driven games, titles that rely on characters and a strong plot to pull the gamer in. Gameplay is of course always the most important factor, but narrative is proving to be almost as important. Gamers seem to need an experience that borderlines watching a movie: a cinematic experience with interesting characters and plot points. How Heavy Rain does that so well is through implementing emotional story elements with unique gameplay that is, thankfully, perfectly fitted for the Playstation 3 controller.

There is a sense of beauty when playing Heavy Rain, a factor that many non-gamers just won't be able to appreciate, much in the same way an arrogant and uneducated teenager wouldn't be able to appreciate the beauty of the Mona Lisa. That beauty lies in its ambient atmosphere and artistically designed Quicktime events.

Heavy Rain might leave you frustrated and the story has its fair share of plot holes at the end, but one thing's for certain: Heavy Rain is a cinematic tale. It might lack the fundamental elements that make a game, like your ability to move the character outside of Quicktime events, but its emotional weight and social commentary takes story-telling in games to an entirely new level.

How do you see Heavy Rain?

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Tags: 3 action Adventure article computer Dream Entertainment games Heavy playstation preview ps3 Quantic Rain review sony video

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Gaetano 26/02/2010
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Cryman
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Nice!!!!
Uncharted 2: Among Thieves
Kostas
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Very nice!

I think this is a great innovation in this generation's gaming. Yes, it's not everyones cup of tea, but i think it has a lot to offer, and is very involving with its characters and plot.
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Hardick
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After playing this game, I am wondering excitedly what Quantic Dreams will be able to pull out of their arses to top the compelling story of Heavy Rain....and just my opinion, they should have used the standard walk with the thumbstick rather than holding the R2 button....then maybe when there is a selection (left or right on some sequences), use the R2 and then select with the thumbsticks?
LARASMYBIS
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Hardick said: After playing this game, I am wondering excitedly what Quantic Dreams will be able to pull out of their arses to top the compelling story of Heavy Rain....and just my opinion, they should have used the standard walk with the thumbstick rather than holding the R2 button....then maybe when there is a selection (left or right on some sequences), use the R2 and then select with the thumbsticks?


They used the R2 button as you had to move your head manually to choose which objects you could interactive with. If they just made the left stick for movement, then we would not have been able to steer the characters heads towards the objects we wished to use, and it would have been very annoying having my character walking into a wall when I am trying to open a door or pick something up.

If you think about it, its pure genius.



And just a shout out to Geatano.

Nice read, but I have an issue with your Heavy Rain might leave you frustrated and the story has its fair share of plot holes at the end opinion.

The game has multiple endings, so it does not have the one same ending for everyone, so I fail to see any plot holes happening for everyone.

As for me, I was completely satisfied and my story made complete sense. No plot holes here.
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Kostas
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agreed on what LARASMYBIS said Gaetano, i read the same thing on gamespot about the "plot holes" - i didn't seem to find any plot holes in my 1st (and only, - for now) playthrough - it may have been the options you took? I think the game did leave me with a few questions that i was able to piece together once i retraced some of the story.

It is the only game that i have constantly thought about after playing and still think about well after completing it. I felt such attachment to the characters and played it through without restarting any level, playing exactly the way my instincts and thoughts drove me to play it.
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