SOCOM confrontation Beta - 5/10
Controls: fine, you can configure them and there are a number of pre-set ones which work alright. Particularly for a person like me who hardly plays FPS on the console (more on the computer) even i thought they were alright and easy to use. Took me about 1 minute to get an understanding of what they do.
Lag: None, I run on ADSL2+. I saw no lag in the menu, or in game. Slight lag spike here and there but very few at all to consider it a major problem. It does not hinder you when your using the sniper or assault rifles. Lag problems, despite what other users have said, would probably be reliant on your own internet provider, not the game.
Time waiting: not as long as those who described it ( i was expecting 5 min waits like some described it) but about 1 to 2 min max joining time. The most you'll wait is on joining a game already in progress in which you have to wait until the round ends. So joining time is not short, but it is expected compared to all other online FPS - like MGO.
Headsets: well apart from what some people said in this thread that its "very clear" it really depends on the microphone you use and the person talking. Some people were clear, some were to loud, some were muffled. I am not sure how to mute people in game? So that might be a handy option to use. I can already imagine when full version comes out so many people abusing the microphone like they already are (i really don’t want to hear people talk about the weather, just play the game and use the microphone as it should be used to advise where enemies are)
Gameplay: I'll have to compare this to the other online FPO (CoD4 mainly) Frst of all, infinite running without getting tired? Limitless jumping without getting tired? That just is good.
Sniping is also way to easy, there is no "breathing" motion like Cod4 where your person moves up and done. Snipering is just solid - which is unrealistic in any way.
Assaulting is per usual, don’t see anything wrong there although infinite running and jumping is just shocking.
The larger maps, are LARGE, a lot of places to hide, go and despite what the developers say, “everywhere you see in the map you can go.” Yea well that might be true, however they can simply restrict your movement by not allowing you to go through locked doors or doors don’t open etc. “restricted” freedom. I can just imagine some pro one day whose skills may not be in solid aiming, but purely camping in the right areas of the game to win and to own – not what you want to see. I mean, a solid 2 team player combo or just solo can camp a nice sniping position with a claymore placed properly is untouchable. Now compared to CoD4 which is fairly realistic, running gets tired, cannot infinite jump, sniping moves up and down etc.
It also lacks a good solid single player, which most people wont care about because it makes it cheaper BUT it just strips more depth from this game. CoD4 was not only brilliant for its multiplayer, but its single player campaign, in my opinion, is the best FPS single player campaign EVER. It would of been nice for SOCOM to put single player mode in there just to even let you get use to the controls, but your simply dumped in the deep end with a bunch of skilled players online who wont cut you any slack. Come on, 1 or 2 single player levels even!
Throwing grenades is much like MGO/GoW with an indication of where it will be thrown. Reloading gun times are fast compared to CoD4 (unrealistic again). as for other people's comments re respawn time - not a big deal as it can be changed by the server.
Graphics: nothing to wow at. Just simply aveage.
Lucky this game is only $60 with headset (I may by wrong), even with that I feel its expensive for the lack of depth the game is. i am quite bored of it already and simply cannot see myself playing this game with the likes of LBP, fallout 3, fifa 2009 coming out around the corner. The game really needed to be different, however it just is really generic and if not a step back form all the innovation other FPS has brought to the genre. I finally thought we were heading in the right direction with CoD4 with players not running for ever, getting tired, sniping and holding your breathe, this is going backwards.
What MIGHT save the game in the future is SOLID DLC from the developers. I mean like SOLID DLC, not just DLC once a year - new maps every 2 weeks or a month, new guns etc otherwise its not worth your money even if its $60 + headset. Compare this to GT prologue. sure that it doesn’t have much tracks or cars, but solid online and developer support including GT TV, new online time trails, online event challenges, free movies, free samples, and great updates e.g. Spec II, great single AND multiplayer. GT prologue is a great example of a $50 game bang for your buck deal.
SOCOM isn’t. What makes it worse is that I do not think the developers will be able to change the gameplay problems as I described before the full launch. But the developers CAN make it better with some nice DLC in the future, buy at your own risk.
(for comparision of my rating, 5/10 is average, CoD4 is around 8/10)
Submitted by swiftwilly
09/09/2008
582
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